ITERO
A 2022 hit, put to the time test, and the EchoSpins mechanic still holds up. Every respin copies the one before, and the multipliers stack on every echo. I took a loss, but a 260x base game win and a Wrath of Jupiter bonus in the last 50 spins showed me the full potential. APPROVED
Hacksaw · Stake 0.20 · 1,000 fixed spins · RTP 96.18%

Day 39 - ITERO - Slot Review
On day 39, I took on Itero by Hacksaw Gaming, released back in 2022. It was a hit game of its time, so today’s aim was to see if it’s still relevant after all these years.
Itero is a Roman-themed 5x4 slot with 20 paylines, 96.18% RTP and a max win of 10,000x. The look is bold and dark, with stone statue busts as the high symbols, stone A, K, Q, J and 10 as the low ones, and a three-headed beast as the Wild, which substitutes for all the high and low paying symbols. Wins pay from left to right, starting on the leftmost reel.
The game is built around EchoSpins, which are special respins where every respin is a copy of the spin that triggered it. They start when the Hand of Jupiter lands together with at least one winning payline, and it reveals how many EchoSpins you get, anywhere from 1 to 8. On every EchoSpin, all the wins and multipliers from the spin before come back again, and the multipliers stack up in a total multiplier shown on top of the reels. That total is applied to all winning paylines on the spin, so the wins build up with every echo.
Multipliers on the reels come in two types. Additive ones (2x, 3x, 4x, 5x and 10x) get added to the total, and multiplicative ones (x2 and x3) multiply it. Multipliers don’t count for anything outside the EchoSpins, so that’s where all the action happens.
The bonus games are triggered by the free spin symbol, the lion head: * 3 symbols open Wrath of Jupiter: 10 free spins with a higher chance of landing the Hand of Jupiter, a better chance for more EchoSpins and higher multipliers. * 4 symbols open Gift from the Gods: 10 free spins where every multiplier that lands is saved in the total multiplier on top of the reels. In the EchoSpins phases the multiplier doesn’t grow progressively. Instead, the total collected before the Hand of Jupiter landed is used for every EchoSpin in that phase. When the phase is over, the total resets and you have to build it up again.
Plan for winning: you want the Hand of Jupiter to land with a win and as many EchoSpins as possible, with big multipliers stacking up on every echo.
My session was a loss, but I got to see the full potential of the game: a 260x win in the base game, and Wrath of Jupiter triggered in the last 50 spins. Overall the game is still super fun, and the unique EchoSpins mechanic holds up well after all these years. 1000 Spins APPROVED!