Pissed
Donk has had enough, and the whole grid pays the price. Smashes, crushes and a Donk Multiplier that builds on every hit make this a wild ride. After a horrible first Shady Lady session with Love Nest, Pissed turned it around: 6 bonuses in 1,000 spins, an 80x base game hit, a 207x bonus win and one of the best base games I’ve played since day 1. APPROVED!
Shady Lady · Stake 0.10 · 1,000 fixed spins · RTP 96.05%

Day 41 - Pissed - Slot Review
On day 41, I took on Pissed by Shady Lady, a 6x6 scatter pays slot with 96.05% RTP, 9 out of 10 volatility and a max win of 20,000x, released this year.
This is the second Shady Lady game I’ve played in the project. The first one, Love Nest - Hold & Seek on day 20, was a horrible session, so I was curious to see if Pissed would do better.
Donk is a guy who has had enough of a world that makes simple things complicated, like oat milk, QR menus and rented e-scooters, and you get to watch him lose it. Think Falling Down, but cartoony. He’s the top paying symbol and also the one who starts the features. It’s a scatter pays game, so there are no paylines, and symbols pay anywhere on the grid.
The game is all about the Donks. When 5 or more of them land, they get pissed and start smashing. Each extra feature in the same spin needs one more Donk than the last one, and up to 7 can fire in a single spin. Every Donk that qualifies has a 25% chance in the base game to start one of three features:
Donk Smash: Donk charges across the grid and destroys the low paying symbols, while the high symbols and Scatters get shoved into new positions. It’s the most common one, and every smash adds to the Donk Multiplier. Ultra Smash: a rarer and stronger smash with headbutts, punch and kick combos, full sweeps and anime style finishers. Every hit pushes the multiplier higher. Angry Crush: the Donks fall down the grid and crush everything on their way, adding a multiplier with every crush.
After an Angry Crush, the Flipper Reels can kick in. There’s a 10% chance the whole grid rotates (90° or 180°), repositioning every symbol for more crushing potential. I saw it once during my session.
All the multipliers from the smashes and crushes in a spin are added together into one Donk Multiplier, which is applied to the Donk symbol’s win at the end of the spin. There’s also a rare Hipster Attack, where Donk crashes the party and the game fills the board with Donks, so features become much more likely.
The bonuses come from the Scatter:
3 Scatters trigger the Bonus Game with 6 free spins. Donks land far more often and features trigger at 50%, so you get more smashes and bigger multipliers. 4 Scatters trigger the Super Bonus with 7 free spins. It’s the same idea but supercharged: features trigger at up to 75%, and only Donks and Scatters survive the smashes. The whole board is built to pile up Donks for the highest count tiers (up to 1000x) and the biggest multipliers.
Plan for winning: get as many Donks on the grid as you can and let them smash, because every smash and crush adds to the Donk Multiplier.
I triggered 6 bonuses in 1,000 spins: 5 regular Bonus Games and 1 Super Bonus. The best base game hit was 80x, and the best bonus win was 207x, in one of the regular bonuses. In the end it was a breakeven session.
Overall I liked the game a lot. In terms of base game, it’s one of the best games I’ve played since day 1, and a big turnaround after the Love Nest session. 1000 Spins APPROVED!